The Battlestar Galactica Fan Club Co-President Shawn O'Donnell "BGR" (bgresurrection_1999@yahoo.com) recently spoke with Linda Malcor, PhD, author and creator/webmaster of
"Dragonlords of Dumnonia".
Dr. Malcor is a free-lance writer and researcher. She lives in Aliso Viejo,
California with her husband and their son and daughter. She enjoys cooking, singing, war games, science
fiction and fantasy.
BGR: Considering that you are known as a
writer...what originally pushed you into that career
path?
LM: Pushed me? Lemme tell you a story . When I was
back in, oh, eighth grade, I was taking extra
curricular classes, one of which was in creative
writing.
I told my teacher that I wanted to be a
physics professor who did
creative writing on the side.
He laughed and told me that I would be a
writer who maybe did physics on the side. Chalk one
up for the teacher.
BGR: What was you're first published work?
LM: Depends on what you mean by "published".
The first work I had turned into a bound book and a
produced play (school distribution for both )
was...Hmm...I honestly can't remember the title
anymore .
But it was a Halloween play about a boy who met a
supernatural figure named Jack, and I was in third
grade when I wrote it .
If you mean by an actual press, that would be a poem
called "Black Velvet", which I published when I was in
high school (my sophomore year, I think).
BGR: What current projects are you working on?
LM: I have four completed novels and about half a
dozen novels "in various stages of preparation", about
two dozen screen plays that I'm marketing, something
in the neighborhood of half a dozen
nonfiction articles in progress, and about three
nonfiction books, and that leaves out all the
fanfiction, poems, short stories, etc. that I'm
working on.
(I'm a big believer that the cure for writer's block
is to be working on several
things at once.)
BGR: What are you're thoughts on future
projects...where would you like to go in you're
writing?
LM: I want more of my fantasy fiction published. I'm
sure my nonfiction about
Arthur will sell as quickly as I can write it .
I'm just preferring to spend my time being a mom and
working on my fantasy fiction at the moment.
I also wouldn't mind seeing a few of my fiction
scripts produced .
(My nonfiction ones sell regularly, when I want to put
in the work on them.)
BGR: I'd like to step back and talk about
Dragonlords... tell us about the site and mythos behind
it...
LM:Ah, Dragonlords. The site
(http://www.dragonlordsnet.com) is...
well, eclectic and huge .
It features gay rights information, a bookstore
that--among other things--has one of the
best selection lists for King Arthur anywhere in the
world, Queen's Own (the
Official Mercedes Lackey Fan Club), an online writing
group, an informational site for victims of domestic
violence within same-sex relationships, and much, much
more.
As for the mythos...It's based on an AD&D world that
I've been running for over 20 years--with some
modifications.
I have a Ph.D. in Indo-European Comparative Mythology,
and I'm extremely active at the government level in the
Presbyterian Church (USA).
Both of those details of my life have had an impact on
the fantasy world that I've created.
On the surface, Dragonlords may look like
a conventional battle between Good and Evil, but I'm
one of those dreaded "contextualists" who insists on
reading the Bible in historical context.
Nothing is simple.
All of the "evil" factions have a reason for being
that way, and they are only "evil" when viewed in
comparison to the "good" side.
The favored deity is actually what AD&D folks would
describe as a
"Neutral"--who has unpredictable shifts to other
"alignments."
In other words, he's about as "human" as you get .
My primary character, Shashtah, is bisexual in the
extreme, capable of loving everyone in every sense,
regardless of gender,
race, or anything else.
He's in tune with the part of every living
creature that is "immortal."
What I did was stick a totally accepting
character in a completely restrictive realm that is
based off Middle Eastern culture and philosophy.
Some of the tenets he accepts; others he
finds illogical and impractical.
I then confront him with issues that
characterize everything from the current
Israeli/Palestinian conflict to the modern debate on
sexuality within the major denominations of the
Christian Church to concerns that can confront the
average adult human being (e.g., what do you do if you
are a single adult male, guardian of two children, and
find yourself in the military and sent off to war?).
In other words, Dragonlords is built for players with
adult interests and adult concerns.
We ask players to deal with hard issues and to
confront them in an adult manner.
We hope they can then turn around and apply the
principles that they've tested in the game to their
real world lives.
BGR: What was you're motivation in creating this
realm?
LM: Hmm..Well, that depends on what point in my life
you are talking about.
I originally created the realm when I was in 11th
grade (1977), in a creative writing class, and just
discovering AD&D.
Over the more than two decades since then the realm
has changed as the situations I've confronted in my
life have changed. As I became increasingly involved
in the debate about sexuality that is going on within
my church, I incorporated that debate into my fantasy
world.
The older I become, the more I experience, the more
refined and complicated my fantasy "testing ground"
becomes.
I'd had all this going offline since 1977, and I
assume it would still be going in such a capacity if
things had remained essentially status quo in my life.
But in 1997 I was involved in Pern fandom, and Anne
McCaffrey came out with a set of rules for her fandom
that I could not abide.
I spend a great deal of my time working for gay
rights, and Ms. McCaffrey legislated Catholic doctrine
within her fandom, which
made it (a) impossible for me to continue to play most
of the characters I had created and (b) hypocritical
of me to work for the equality of
gay/lesbian/bisexual/transgender (glbt) people during
the day and then teach kids by night to accept what I
believe to be
erroneous stereotypes.
So I left Pern fandom and created the online version
of Dragonlords as a home for all those characters from
Pern fandom that
were no longer viable and for anyone else who found
the realm interesting.
In other words, I had to practice what I preach.
BGR: I must ask you...Myth seems to impart itself upon
you're work...do you consider it integral to you're
writing?
LM: Oh, absolutely! My degree is in
folklore and mythology.
In essence, folklore is the study of how human beings
communicate on the everyday,
narrative level.
Mythology is the study of how human beings communicate
on the timeless, religious level.
Both types of communication are absolutely essential
when you present a fantasy/scifi world that you want
to come off as believable to your audience.
That's what I love so much about Battlestar Galactica.
The original BG writers understood that basic
principle.
The second season writers didn't get that, and that's
part of why things fell apart so badly.
Richard Hatch seems to "grok", if you will, this
principle, and that's why he has my whole-hearted
support in his attempts to revive BG.
BGR: Touching upon mythos again...do you think that
legend plays an equally important role in Science
Fiction as well as Fantasy writing?
LM: As long as you are dealing with how human beings
communicate, I don't think you can separate folklore,
legend, myth or anything else from Science Fiction,
Fantasy or any other genre.
Legend is a part of folklore, and if you are going to
talk about how human beings handle interacting with
alien cultures, then you need to deal with that at a
folkloric level.
If you aren't doing that, then your work winds up
being stiff, unbelievable and of little interest to
the majority of science fiction and fantasy fans.
Kids are not stupid.
My four-year-old has an instinctive understanding of
folkloric patterns. That's not because he happens to
be my son.
It's because he's a human being.
Most presses and producers just don't seem to get
that.
I've seen numerous books, movies and series panned for
a variety of reasons that range from bad writing to
bad acting to poor finances, when the truth is that
the people creating the end product couldn't
comprehend what my four-year-old knows without anyone
explaining it to him.
You can't break mythic and folkloric patterns and
expect to hold an audience. You need to play to those
patterns and traditions.
Ask George Lucas .
Stephen Spielberg also has a serious clue .
BGR: Let's go beyond writing...you are a very busy
person.
Can we talk about the other things that
you do?
LM: ::GUFFAW!:: Where do you want to start ?
I have a Curriculum Vitae (CV--an academic's
equivalent of a resume) that's
currently about 15 pages long...and that's getting
longer by the minute .
You can see the
narrative, "nutshell" version at
http://www.dragonlordsnet.com/author.htm.
To summarize briefly, in addition to writing fiction
and nonfiction and overseeing my own fandom , I'm
co-President of Queen's Own (the official
Mercedes Lackey fan club), Moderator of Social Justice
Ministries for Los Ranchos Presbytery of the
Presbyterian Church (USA), Moderator of the Los
Ranchos Chapter of More Light Presbyterians
(which works for the equality of glbt people within my
church), Co-chair of the Peace and Justice
Commission for St. Mark Presbyterian Church of Newport
Beach, CA, co-chair and chair of various subcommittees
for my congregation's probable relocation to a new
facility, outside faculty member of a doctoral
committee for Pacific University, member of the
editorial board for a couple of online journals,
webmaster for over a dozen sites, mother of two (ages
four years and six weeks ), and probably several
dozen other things that I've forgotten about at the
moment .
I process between 700 and 800 e-mail messages per day
on average, and I have extremely little sympathy for
anyone who says s/he has no time to do something when
the truth is that that person simply doesn't want to
do something .
You can do anything you want to do; you make the time
for it.
BGR: A question that should be asked...how do you
balance everything?
LM: Values.
I split everything up into individual
tasks.
Then I apply a simple test.
How important is "x" in relation to everything else I
have to do?
My priorities are fluid.
My family comes first (immediate and then
extended).
After that, the issue or event that has
the greatest impact on the people and/or issues that
matter most to me gets my immediate attention.
Using that litmus test, I get through as many things
as I can during my waking hours every day (which is
quite a lot of time, since I'm an insomniac ).
BGR: Turning to questions regarding Battlestar
Galactica...what makes the
show special to you?
LM: Hmm...Well, truth be told, I originally started
watching it because I'm a Bonanza fan, and I adore
Lorne Greene .
Then I fell madly in love with both Apollo and
Starbuck .
I think those characters are spectacular, and the
relationship between them is one of the best ever to
be presented on television.
Beyond that, I enjoyed the show's use of
folkloric and mythological motifs (which is why the
season where they got to Earth annoyed me so much; in
the established pattern your characters never, ever
reach the "Promised Land" or the story is over.).
BGR: What do you personally see for the future of
Battlestar Galactica?
LM: After having worked in Hollywood for over a
decade, I'd say probably cable TV is where BG is most
likely to find a future home.
Personally, I don't watch network TV anymore ("Law and
Order", "Will and Grace" and "West Wing" are the only
shows that have a chance of tempting me away from the
cable channels.)
What I'd really like to see is a pairing between books
and feature film releases. That format would suit the
BG series as well as it suits Star Trek and other
scifi classics like
Dune.
If BG is going to succeed, though, it needs to be done
right.
That means done according to what the fans want, not
according to what is profitable for a studio in the
opinion of the ranking MBAs.
Fans have an instinctive sense of the patterns
that made the series great in the first place, and
those patterns have nothing to do with a balance
sheet.
(I have tremendous respect for fans, which is why I
work so closely with members of my
own fandom.)
If something is popular, the money will follow.
Something will only be popular, though, if you speak
to the popular imagination.
That imagination doesn't give two figs about
Hollywood's infinite wisdom about budgets.
I've seen the failure of countless movies and series
blamed on hapless
writers, producers and other innocents when the real
cause was that the production started to care more
about the bottom line than about the story it was
telling.
Tell a good story along traditional
storytelling lines, and you'll captivate the world
every time (and I don't care if you're
talking Star Wars, Titanic, or Twin Peaks).
I believe that Richard Hatch understands that basic
truth, and that's why I support his efforts to revive
Battlestar.
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